Set Self Switch Revamped (Rpg Maker MV Plugin)


Hello. I Revamped the SetSelfSwitch Plugin and Re-wrote almost entirely. Now it's more efficient. There was also a Bug with the option of using Event Names so I decided to remove it and add better function for the Plugin Command. I also added the option to Reset All the Self Switches of the Entire Game if needed for Testing. Anyway here the Updated Plugin Commands you can use:

SetSelfSwitch m e s v

m = Map ID
     0 => Current Map
     Number => ID of the Map
e = Event(s)
     0, This => Current Event
     All => All the Events
     x-y => Range of Events
     x,y,z etc. => Array of Events
s = Self-Switch type (A, B, C, or D)
v = Value
     On, True => true
     Off, False, Reset => false
     Toggle => On become Off, Off become On

SetSelfSwitch Reset

SetSelfSwitch Clear

EXAMPLES

SetSelfSwitch 3 5 A on
SetSelfSwitch 3 5 A true

Sets Self-Switch A to True for Event 5 on Map 3.

SetSelfSwitch 0 1-10 C off
SetSelfSwitch 0 1-10 C false

Sets Self-Switch C to False for Events from 1 to 10 on Current Map.

 SetSelfSwitch 10 3,5,7 B toggle

Toggles Self-Switch B for events 3, 5, and 7 on Map 10.

 SetSelfSwitch 0 this A off
SetSelfSwitch 0 0 A reset

Sets Self-Switch A to False for the Current Event.

SetSelfSwitch 0 all B toggle

Toggles Self-Switch B for All Events on the Current Map.

SetSelfSwitch Reset

Resets All Self-Switches on the Current Map.

SetSelfSwitch Clear

Resets All Self-Switches of the Entire Game.

Files

SL_SetSelfSwitch.js 6.5 kB
54 days ago

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