ShidoLionheart Set Self Switch - Rpg Maker MV Plugin
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Devlog
- November 30, 2025 by ShidoLionheart#rpg maker mv, #plugin, #self switch, #updateVery important Update for People using my Plugin! There was an issue using "All" or Event Names on Plugin Command so I restricted the usage of these "named options" only on current map. so if you want... Continue reading
- November 01, 2025 by ShidoLionheart#plugin, #update, #rpg maker mv, #rpgmaker, #shidolionheart, #set self switch, #rpg maker plugin, #script callsNew Update for My Set Self Switch Plugin! This is a very small but useful update. Now you can use a easier plugin command: "SSS" so now you can write for example "SetSelfSwitch 0 0 A on" or "SSS 0 0 A... Continue reading
- October 26, 2025 by ShidoLionheart#rpg maker mv, #plugin, #self switch, #rmmv, #rpg maker, #shidolionheart, #update, #plugin updateNew Update for My Set Self Switch Plugin! I've added new Functions (so new script call to help you out)! Now you can get the Value of Self Switches for your Conditional Branches and also change the va... Continue reading
- August 16, 2025 by ShidoLionheart#rpg maker mv, #plugin, #self switch, #shidolionheart, #update, #rmmvNew Update for My Set Self Switch Plugin! Now You can use Event Names in the Plugin Command. Example: SetSelfSwitch 0 gate A on (This will Set the Self Switch to ON to All Event named "gate") You Can... Continue reading
- November 24, 2024 by ShidoLionheart#rpg maker mv, #plugin, #set self switch, #shidolionheart, #rpg, #jrpg, #rpg maker, #javascript, #devlog, #2024Hello. I Revamped the SetSelfSwitch Plugin and Re-wrote almost entirely. Now it's more efficient. There was also a Bug with the option of using Event Names so I decided to remove it and add better fun... Continue reading